The Principal (
principals) wrote2020-08-05 07:21 pm
EVENT INFORMATION
SIGN-UPS ARE HERE
GM GAME EVENT
SET-UP
➠ There will (hopefully) be six teams of six Students, with a maximum of 12 Instructors to act as antagonists.
➠ Incentives will be provided to secure the co-operation of Students and Instructors alike.
INSTRUCTIONS
➠ The effects vary from theft, to wedgies, to mutilation and death. Instructors will have the (dubious) honor of carrying out these tasks.
POWERCAP
➠ Students (regular player characters) will find themselves locked to 20% of their canon capability! They're not useless, but they're not exactly the most badass, either.
➠ Instructors (antagonistic player characters) will be locked to 40% of their canon capabilities. They will not be able to take out swathes of people with no effort, and could maybe even find themselves taken out if their victims played their cards right! But, basically, they are midbosses and will always have the advantage over any single Student.
