The Principal (
principals) wrote2014-09-01 06:32 pm
DRAMA
[You step into a small room, reasonably comfortable room with plenty of chairs for you to sit on, and the door promptly locks behind you. Everything is decorated in your team colors, with splashes of neutral cream.]
On one wall is a huge, laminated poster bearing your instructions. On the lone table in the middle of the room, you find a tall glass cylinder labelled "Bank"; it contains 15 small orbs in your team color. You also find: four buttons (Hand, Shield, Lunch, Kit) that you can press should you wish to make a purchase; the six cards that are to be your starting hand; and five card-shaped, team-colored slots. Your team color is notably missing.
Everything is utterly indestructible, no matter what you try to do.]
On one wall is a huge, laminated poster bearing your instructions. On the lone table in the middle of the room, you find a tall glass cylinder labelled "Bank"; it contains 15 small orbs in your team color. You also find: four buttons (Hand, Shield, Lunch, Kit) that you can press should you wish to make a purchase; the six cards that are to be your starting hand; and five card-shaped, team-colored slots. Your team color is notably missing.
Everything is utterly indestructible, no matter what you try to do.]

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We might've been holding out hope that they wouldn't be. For once.
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Let's. Not play those higher cards. At all.
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We can play a card on them.
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The question is, which of the fives?
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Being beaten is awful, but being turned into a child here would be just as bad in a different way. They'd be defenceless, and it could be permanent. At least, that's what I think.
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But other people might not have your resourcefulness or strength.